AI Insights · Timothy · July 2024
Top 5 Co-op Games Performance in Greece Q2 2024
Discover the performance trends of the top 5 co-op games in Greece for Q2 2024, including downloads, revenue, and active users.
In the second quarter of 2024, the top 5 co-op games in Greece showcased varying performance trends across downloads, revenue, and weekly active users. Here's a detailed look at the data from Sensor Tower:
Brawl Stars from Supercell saw its revenue fluctuate, peaking at approximately $119K at the end of April and then declining to around $76K by the end of June. Downloads for the game peaked at 17.4K in late April but later settled around 13.4K by the end of the quarter. Weekly active users started at 743K in early April and saw a gradual decline to about 647K by the end of June.
Squad Busters, also from Supercell, experienced a significant revenue increase, reaching nearly $10.3K in early June and then decreasing to around $6.1K by the end of the month. Downloads surged to 85.7K at the end of May but dropped to around 11.6K by the end of June. Weekly active users peaked at 60.3K at the end of May and declined to about 18.8K by the end of June.
Roblox from Roblox Corporation saw steady revenue throughout the quarter, with a peak of $40.2K at the end of June. Downloads reached their highest at 11K in late June. Weekly active users showed a consistent upward trend, starting at 355K in early April and increasing to nearly 388K by the end of June.
MONOPOLY GO! from Scopely, Inc. maintained a stable revenue range, peaking at around $22.9K in early June before slightly dropping to $15.2K by the end of the quarter. Downloads decreased from 9.5K in early April to about 4.1K by the end of June. Weekly active users remained relatively stable, fluctuating between 22K and 27K throughout the quarter.
Whiteout Survival from Century Games Pte. Ltd. saw its revenue peak at approximately $31.7K at the end of May and remained around $29.8K by the end of June. Downloads fluctuated, reaching a high of 4.6K in early May and ending the quarter at about 4.1K. Weekly active users showed an upward trend, starting at 10.3K in early April and increasing to 13.3K by the end of June.
For more detailed insights and data, visit Sensor Tower.